amp = 0.1; freq = 2.0; decay = 5.0; n = 0; if (numKeys > 0){ n = nearestKey(time).index; if (key(n).time > time){ n--; } } if (n == 0){ v = 0; }else{ t = time - key(n).time; v = velocityAtTime(key(n).time - thisComp.frameDuration/10); value + v*(amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t)); }