amp = .1;
freq = 2.0;
decay = 4.0;
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value
}
别慌,这坨东西看着吓人,其实你不用完全懂。amp控制弹动幅度,freq是频率,decay是衰减。你可以瞎调参数看效果,直到晃眼。真的,我经常这么干。💡